THEATER
Real-time
design of complex lighting scenes to facilitate design scheming
and scene composition and evaluation.
Color mixing, textured lighting, projected images (gobos)
and scenery color and light interactions can all be accurately
modeled and revised to achieve creative objectives.
Scale modeling reduces consuming changing and focusing of
real-room situations and eliminates the need to coordinate
room time with other artists and technical personnel.
ARCHITECTURAL LIGHTING
Speculative
lighting design proposals can be schemed and evaluated in
real-time with accurate color rendering and lighting distribution
characteristics for both interior and exterior architectural
situations.
Explorations of colored light and surface color interactions
are easily achieved in relation to the spatial characteristics
of rooms - incorporating diffuse surface reflections. The
interaction of daylight and electrical light can also be
modeled. Point source and line sources can be modeled.
Currently under development are methods to measure lighting
levels (scale model) and make conversions to accurately
predict full- scale wattage and power budget data.
ARCHITECTURAL ACOUSTICS
Room
acoustic sound distribution can be analyzed utilizing the
tightly controlled light beams and focusing capabilities
of the micro fixtures. Scale model acoustic studies include
the combined effects of many sound reflecting and diffusing
surfaces.
Mirrored surfaces can be contoured and controlled to simulate
sound diffusion properties.
Color control of light can be used to isolate acoustic (light)
sources and the path sound takes to arrive a particular
location.
CINEMATOGRAPHY MODELING
Scale
cinematography can benefit from the precise instrument control
of color and beam angle, gobo light textures, images and
patterns, and dimming control capabilities.
The advantage of a remote heat source provides added safety
when working with combustible model materials - lights can
be on for hours without heating set pieces.
Multiple sources (100+) can be easily managed and controlled
producing dense richly spatial miniature sets.